Superkart International 250cc Twin -------- versions 20240719
Formula Vee ------ version 20240710
Jaguar D-Type ----------- version 20240710
Also mention things I got wrong so I can fix them.
[DOWNLOAD Factory] [extra Skin]
Single screen, finned and not.
NEW for this config' only, version 20240710: Tweaked UV mapping.
or Bookmark this server as you will often find little treats there.
Maserati 151/3 Drogo Coupe ------------------ version 20240710
With the VAO patch that is AO on top of AO on top of AO and if you use one of the realtime AO shaders from CSP that equals 4xAO. That oughta keep at least one of my detractors happy.
version 20240629: Replaced blue carpet with plastic tarp. Blended the skins AO some, far from perfect.
version 20240710: COSMIC DeDion rear suspension with Camber and adjustable Toe.
Alfa Romeo Tipo B Monoposto 'P3' -------------------------- version 20240709
AC to RL
If you were to build a real car using the physics parameters of an AC car would it still be practical to drive?
You will find in most cases the answer would be no.
From more modders than you would expect and indeed Kunos themselves.
(The biggest culprit would be the springs falling out!)
Isn't this the minimum you would what from the simulation? AC can never replicate a real car as a simulation will never run anywhere near realtime. Let alone the compromises needed for a game.
But if your input to the Sim would not work in real life are you really simulating anything?
For every example of a user saying the physics are shit I can find a mod with physics that in the real world would be absolutely insane, that is lauded for its realism.
I hope to pass this test with my mods but I've done a shit tonne over the years and as I never finish anything you will find a lot that don't.
But if you happen to know of errors which may be of importance please point them out.
Please refrain from saying the physics are crap or the FFB is lacking, or god forbid harping on about IP.
ps FFB is set from the front suspension geometry. Apart from the overall force level it can not be adjusted by the mod maker, unless they have some wiggle room in said geometry.
I last mentioned this when I just so happened to get the front geometry entirely wrong, in the now deprecated Formula Fords, so the point was somewhat lost.