Ferrari 512 BB LM Series III -------- 20230324

 


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12 comments:

  1. Wonderful car, thank you again sire, it it indeed a pleasure to visit your blog

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  2. Loving this last batch of cars. But is there a difference between this 512 and the 512 GTX you published sometime ago?

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    1. Different source model, and this one is closer to real world spec.
      Last one was over powered in a vain attempt to BoP it with the turbo Group 5 cars.
      And in as much as I've got better at doing this over the years, this one is better overall.

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  3. Is it planned, to split some more meshes, so it would be possible to make a very nice csp config for it? (e.g. the rear lights)

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    1. That shouldn't be too hard, the splitting that is, I'm not very fluent in CSP configs.
      What's needed?

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  4. I could do the csp,im familiar with it.

    At the rear lights,the inner lights are black at the 512 (texture missing unfortunately) and they could be splitted please in inner and outer ring, one for brakelight and one for rearlight (e.g the Kunos Ford Escort RS1600 is a good example of splitted meshes for refraction) and the Exhaust could be seperated please.

    Here is an ext_config for your 512 from me https://www.mediafire.com/file/mweoe04n46l9ul7/extension_512bb_lm.rar/file

    the front lights are very nice imo but because of the non splitted meshes and missing reflector at the rear lights, proper csp can't be done.

    it's only for the great csp effects, if i went beyond the scope with that, then we'll leave it like that, please don't stress about it, it's just an idea.

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    1. Pls try today's version. I hope I got it all suitable?

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    2. Thanks for the support everything is ok now, i will write the ext config and put the link for it in here.

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    3. i wait :D

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  5. the interior gauges dont light up at all, is there a way to fix that?

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    1. I'm afraid I can not replicate that at my end.

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