Porsche 917/10 '71 ------- version 20230527


5.0 litre F12 naturally aspirated.
Early 1971 naturally aspirated version of the 917/10. 

NEW: Folder name, pls delete 'interserie_porsche_917_10_k'


[DOWNLOAD]



10 comments:

  1. The tachometer on this one doesn't move. Works fine on the 917/10 turbo.

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  2. Tried copying the analogue_instruments.ini from the 917/10 turbo to fix the broken tach but the axis was off. Hoping for a proper fix. :)

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  3. Fantastic car, by the way. I love the braided cables. What's the source/doner car?

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  4. Tyres to be mostly Goodyear instead of Firestone ?

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  5. Tach still not working?

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  6. great work, as always!
    and now for something copletely different:
    you had once a simple physics-swap-tutorial.
    can you pls. re-post it?
    thx. ivan

    ReplyDelete
    Replies
    1. ------------------------

      An easy guide? to cloning car physics.

      Rename;
      car.ini
      brakes.ini
      suspensions.ini
      tyre.ini
      to *_old.ini

      Keep;
      ambient_shadows.ini
      analog_instruments.ini
      blurred_objects.ini
      damage.ini
      digital_instruments.ini
      flames_presets.ini
      flames.ini
      lights.ini
      lods.ini
      mirrors.ini
      proview_nodes.ini
      suspension_graphics.ini

      Delete or overwrite everything else with the data from the donor car

      Compare the *_old.ini's to the new versions
      Change the cars name in car.ini
      Change the brake glow objects in brakes.ini
      Change the tyre sizes in tyres.ini (later use CM to check these sizes match the model) Differences in front wheel diameter do affect scrub and trail, but unless large these changes shouldn't ruin the cars handling.
      Change the wheelbase and track in suspensions.ini (also [GRAPHICS_OFFSETS])
      Take the difference in tyre radius, if the tyre radius is smaller than the donated one then subtract from 'BASEY=' found in suspensions ini. And vice versa (Careful, 'BASEY=' is usually negative so mind your algebra)
      Use CM showroom, align using data, and fiddle with 'GRAPHICS_OFFSET=' inside car.ini to place the car back over its wheels.
      Use CM showroom, align using data, and fiddle with 'TRACK=' inside suspensions.ini along with [GRAPHICS_OFFSETS] to fine tune the wheel's positions. Note that CM doesn't handle the offsets properly and you will need to check these ingame, using the dev suspensions app. (Enable Dev apps in CM, activate ingame and use numpad 1,2,3,4 to show the wheels.)

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    2. thank you!

      Delete