Delete or overwrite everything else with the data from the donor car
Compare the *_old.ini's to the new versions Change the cars name in car.ini Change the brake glow objects in brakes.ini Change the tyre sizes in tyres.ini (later use CM to check these sizes match the model) Differences in front wheel diameter do affect scrub and trail, but unless large these changes shouldn't ruin the cars handling. Change the wheelbase and track in suspensions.ini (also [GRAPHICS_OFFSETS]) Take the difference in tyre radius, if the tyre radius is smaller than the donated one then subtract from 'BASEY=' found in suspensions ini. And vice versa (Careful, 'BASEY=' is usually negative so mind your algebra) Use CM showroom, align using data, and fiddle with 'GRAPHICS_OFFSET=' inside car.ini to place the car back over its wheels. Use CM showroom, align using data, and fiddle with 'TRACK=' inside suspensions.ini along with [GRAPHICS_OFFSETS] to fine tune the wheel's positions. Note that CM doesn't handle the offsets properly and you will need to check these ingame, using the dev suspensions app. (Enable Dev apps in CM, activate ingame and use numpad 1,2,3,4 to show the wheels.)
The tachometer on this one doesn't move. Works fine on the 917/10 turbo.
ReplyDeleteThank you very much
ReplyDeleteTried copying the analogue_instruments.ini from the 917/10 turbo to fix the broken tach but the axis was off. Hoping for a proper fix. :)
ReplyDeleteFantastic car, by the way. I love the braided cables. What's the source/doner car?
ReplyDeleteTyres to be mostly Goodyear instead of Firestone ?
ReplyDeletetach no work.
ReplyDeleteTach still not working?
ReplyDeletegreat work, as always!
ReplyDeleteand now for something copletely different:
you had once a simple physics-swap-tutorial.
can you pls. re-post it?
thx. ivan
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DeleteAn easy guide? to cloning car physics.
Rename;
car.ini
brakes.ini
suspensions.ini
tyre.ini
to *_old.ini
Keep;
ambient_shadows.ini
analog_instruments.ini
blurred_objects.ini
damage.ini
digital_instruments.ini
flames_presets.ini
flames.ini
lights.ini
lods.ini
mirrors.ini
proview_nodes.ini
suspension_graphics.ini
Delete or overwrite everything else with the data from the donor car
Compare the *_old.ini's to the new versions
Change the cars name in car.ini
Change the brake glow objects in brakes.ini
Change the tyre sizes in tyres.ini (later use CM to check these sizes match the model) Differences in front wheel diameter do affect scrub and trail, but unless large these changes shouldn't ruin the cars handling.
Change the wheelbase and track in suspensions.ini (also [GRAPHICS_OFFSETS])
Take the difference in tyre radius, if the tyre radius is smaller than the donated one then subtract from 'BASEY=' found in suspensions ini. And vice versa (Careful, 'BASEY=' is usually negative so mind your algebra)
Use CM showroom, align using data, and fiddle with 'GRAPHICS_OFFSET=' inside car.ini to place the car back over its wheels.
Use CM showroom, align using data, and fiddle with 'TRACK=' inside suspensions.ini along with [GRAPHICS_OFFSETS] to fine tune the wheel's positions. Note that CM doesn't handle the offsets properly and you will need to check these ingame, using the dev suspensions app. (Enable Dev apps in CM, activate ingame and use numpad 1,2,3,4 to show the wheels.)
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thank you!
Delete