Ferrari 375 Indianapolis


 Factory and Privateer entries
Road setup hampered somewhat as it was only built for Indianapolis.

NEW: Animated suspension, road and oval tyres (textures only) LODs





NOT NEW: Just the link.




Lotus 56 ------ version 20220431 | Lotus 56B ------ version 20230125

 
INDY
(oink)

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[quote] 'So the model is Encrypted (so haters can get lost)' [/quote]

I seem to have found my way out of that maze.

F1
(oink right back atchya)


DON'T PAY FOR CONVERSIONS!


Kunos Silverstone Extra Layouts ------ version 20230127



'Without any improvements at all' says the nyaff. Back to back this version of Stowe and the original and get back to me.

NEW: Messy mesh what was messy now less messy.

NEW:Now including the Stowe circuit. 

The three different layouts used over the years for Classic and Historic type meetings.


Classic

Historic old pits and new pits.

Now with Contributor's Cams

Stowe

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Dowsetts Tipo 184 ------ version 20230214


 There is more Alfa in this than the Real Thing, but as a quick recipe for my League it has worked well.


Pretty much the Kunos MX5 Cup including slicks, yeah I know the model doesn't exactly have slicks, but

200kg lighter, springs and dampers adjusted to mimic the default setup, with finer grained setup options for tuning.

Slightly longer wheelbase.

Slightly narrower track with CoG lowered to match roll moment.

Taller and thinner tyres, neither of which changes their performance or behaviour.

Six speed close ratio box with a shorter final gear, which with a slightly better CoD means 200km/hr is doable. (downhill with a tailwind)


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CART 1995 ----------- version 20230215

Lola T95 

Reynard 95i

Penske PC24

NEW:Miscellaneous changes.

For best results on Ovals, take all three cars out for a quick practice session and save a suitable default setup for the AI to use. Do this by naming a setup, ai_default.

DO NOT do this for the Road cars as their default gearing is the lowest possible and they need the ability to adjust this on the fly, saving an ai_default setup breaks this ability.

Gears 7 to 9 are for the AI only see HERE.



ROAD

Lola  :  Reynard  :  Penske


OVAL

Lola  :  Reynard  :  Penske



AI gear ratio selection --------- ai_default.ini

Been a problem for quite awhile now but highlighted whilst doing the 1995 CART mod.

Speedways can be geared and winged for over 400 kph whilst Short ovals can be below 300 kph.

This large difference means the use of ai_default.ini as a saved setup is unavoidable, however the AI won't use the gear ratios from that file and also lose the ability to change the final gear ratio to an appropriate one.

The Fudge is in.

In setup.ini toggle USE_GEARSET=1

Design a generic gearset or more, that the player can use,

Design a fine grained choice of Final Drive ratios for the player to use.

In drivetrain.ini use 9 really close ratios and a final drive ratio, ensure these do not share any value with any ratio available to the player.

The AI won't use the player's gearset, as none of the values match, so defaults to the values in drivetrain.ini. On track it now has more gears to work with, hopefully allowing it to run at any speed.

In the example above the AI would only use 9th gear at say Michigan but would only ever get into 5th or 6th at Milwaukee.

Works 'perfectly' in the above example or in Karts with only one gear.

Bugbears:

The gears used may not reflect real gear ratios.

Nine gears in the setup GUI is displayed somewhat messed up. (more than six doesn't seem to fit)

And I guess it can be confusing to some. Although never as much a Pain in the Arse as having to explain it.

See the DAP Kart & CART Oval cars for an example.

Ayrton Senna DAP Kart --------- version 20230208

 

NEW: Removed brake bias left in error. Helmet.
NEW: CSP physics tweak, Speedier AI. YMMV
NEW: Updated Gearset to allow AI to choose the correct gear ratio.

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