NEW: Animated suspension, road and oval tyres (textures only) LODs
Ferrari 375 Indianapolis
Lotus 56 ------ version 20220431 | Lotus 56B ------ version 20230125
[quote] 'So the model is Encrypted (so haters can get lost)' [/quote]
Kunos Silverstone Extra Layouts ------ version 20230127
'Without any improvements at all' says the nyaff. Back to back this version of Stowe and the original and get back to me.
NEW: Messy mesh what was messy now less messy.
NEW:Now including the Stowe circuit.
The three different layouts used over the years for Classic and Historic type meetings.
Classic
Historic old pits and new pits.
Now with Contributor's Cams
Stowe
Dowsetts Tipo 184 ------ version 20230214
There is more Alfa in this than the Real Thing, but as a quick recipe for my League it has worked well.
Pretty much the Kunos MX5 Cup including slicks, yeah I know the model doesn't exactly have slicks, but
200kg lighter, springs and dampers adjusted to mimic the default setup, with finer grained setup options for tuning.
Slightly longer wheelbase.
Slightly narrower track with CoG lowered to match roll moment.
Taller and thinner tyres, neither of which changes their performance or behaviour.
Six speed close ratio box with a shorter final gear, which with a slightly better CoD means 200km/hr is doable. (downhill with a tailwind)
CART 1995 ----------- version 20230215
NEW:Miscellaneous changes.
For best results on Ovals, take all three cars out for a quick practice session and save a suitable default setup for the AI to use. Do this by naming a setup, ai_default.
DO NOT do this for the Road cars as their default gearing is the lowest possible and they need the ability to adjust this on the fly, saving an ai_default setup breaks this ability.
Gears 7 to 9 are for the AI only see HERE.
ROAD
OVAL
AI gear ratio selection --------- ai_default.ini
Been a problem for quite awhile now but highlighted whilst doing the 1995 CART mod.
Speedways can be geared and winged for over 400 kph whilst Short ovals can be below 300 kph.
This large difference means the use of ai_default.ini as a saved setup is unavoidable, however the AI won't use the gear ratios from that file and also lose the ability to change the final gear ratio to an appropriate one.
The Fudge is in.
In setup.ini toggle USE_GEARSET=1
Design a generic gearset or more, that the player can use,
Design a fine grained choice of Final Drive ratios for the player to use.
In drivetrain.ini use 9 really close ratios and a final drive ratio, ensure these do not share any value with any ratio available to the player.
The AI won't use the player's gearset, as none of the values match, so defaults to the values in drivetrain.ini. On track it now has more gears to work with, hopefully allowing it to run at any speed.
In the example above the AI would only use 9th gear at say Michigan but would only ever get into 5th or 6th at Milwaukee.
Works 'perfectly' in the above example or in Karts with only one gear.
Bugbears:
The gears used may not reflect real gear ratios.
Nine gears in the setup GUI is displayed somewhat messed up. (more than six doesn't seem to fit)
And I guess it can be confusing to some. Although never as much a Pain in the Arse as having to explain it.