If you were to build a real car using the physics parameters of an AC car would it still be practical to drive?
You will find in most cases the answer would be no.
From more modders than you would expect and indeed Kunos themselves.
(The biggest culprit would be the springs falling out!)
Isn't this the minimum you would what from the simulation? AC can never replicate a real car as a simulation will never run anywhere near realtime. Let alone the compromises needed for a game.
But if your input to the Sim would not work in real life are you really simulating anything?
For every example of a user saying the physics are shit I can find a mod with physics that in the real world would be absolutely insane, that is lauded for its realism.
I hope to pass this test with my mods but I've done a shit tonne over the years and as I never finish anything you will find a lot that don't.
But if you happen to know of errors which may be of importance please point them out.
Please refrain from saying the physics are crap or the FFB is lacking, or god forbid harping on about IP.
ps FFB is set from the front suspension geometry. Apart from the overall force level it can not be adjusted by the mod maker, unless they have some wiggle room in said geometry.
I last mentioned this when I just so happened to get the front geometry entirely wrong, in the now deprecated Formula Fords, so the point was somewhat lost.