------ Folder Prefix ------

legion        I am Many for We are Legion

xgn            Extreme Gaming Network, the League I race with

indy           Indianapolis cars and their ilk

interserie   Group 7

acb             Assetto Corsa Bootlegs ('fixed' versions of AC specific mods that sucked)

ftw             Fuck the World (and your Mother)

fwiw          For what it is worth (small rationlisations of otherwise excellent mods)

stp              Sean the Perendinator

canam66    Cars of the Can AM series 1966


Any folders with pretty much the same name but only having no prefix are to be deprecated, as the new naming scheme allows for auto updates.

Please let me know if a folder name change breaks the car.






Tags !!!111!!1!11

 Not, Brand, Country, or Author as they have existing fields

Consider RWD the default and only use FWD, 4WD, or AWD

Consider Manual the default and only use Auto etc etc


AC to RL

 If you were to build a real car using the physics parameters of an AC car would it still be practical to drive?

You will find in most cases the answer would be no.

From more modders than you would expect and indeed Kunos themselves.

(The biggest culprit would be the springs falling out!)


Isn't this the minimum you would what from the simulation? AC can never replicate a real car as a simulation will never run anywhere near realtime. Let alone the compromises needed for a game.

But if your input to the Sim would not work in real life are you really simulating anything?


For every example of a user saying the physics are shit I can find a mod with physics that in the real world would be absolutely insane, that is lauded for its realism.

I hope to pass this test with my mods but I've done a shit tonne over the years and as I never finish anything you will find a lot that don't. 

But if you happen to know of errors which may be of importance please point them out.

Please refrain from saying the physics are crap or the FFB is lacking, or god forbid harping on about IP.


ps FFB is set from the front suspension geometry. Apart from the overall force level it can not be adjusted by the mod maker, unless they have some wiggle room in said geometry.

I last mentioned this when I just so happened to get the front geometry entirely wrong, in the now deprecated Formula Fords, so the point was somewhat lost.

Bathurst Faux Pre-Chase -------- version 20231121


 

Something to run the L34 on.


[DOWNLOAD]


Didn't QC this before upload.

New Tag (Group). Sui Generis


 For Vehicles not found in any other Sim'. (to the best of my knowledge)




AI gear ratio selection --------- ai_default.ini

Been a problem for quite awhile now but highlighted whilst doing the 1995 CART mod.

Speedways can be geared and winged for over 400 kph whilst Short ovals can be below 300 kph.

This large difference means the use of ai_default.ini as a saved setup is unavoidable, however the AI won't use the gear ratios from that file and also lose the ability to change the final gear ratio to an appropriate one.

The Fudge is in.

In setup.ini toggle USE_GEARSET=1

Design a generic gearset or more, that the player can use,

Design a fine grained choice of Final Drive ratios for the player to use.

In drivetrain.ini use 9 really close ratios and a final drive ratio, ensure these do not share any value with any ratio available to the player.

The AI won't use the player's gearset, as none of the values match, so defaults to the values in drivetrain.ini. On track it now has more gears to work with, hopefully allowing it to run at any speed.

In the example above the AI would only use 9th gear at say Michigan but would only ever get into 5th or 6th at Milwaukee.

Works 'perfectly' in the above example or in Karts with only one gear.

Bugbears:

The gears used may not reflect real gear ratios.

Nine gears in the setup GUI is displayed somewhat messed up. (more than six doesn't seem to fit)

And I guess it can be confusing to some. Although never as much a Pain in the Arse as having to explain it.

See the DAP Kart & CART Oval cars for an example.

DMG Colossus Race Truck ------ version 20230125


 Sealed surfaces, circuit and Hillclimb, no speed limiter.

Software license was not renewed for the Motec display so it isn't functional.


[DOWNLOAD]



Ligier JS3-S5000 --- version 20221202

 


Better known as just S5000.

FIA F3 (nee GP3) spec chassis, low downforce and 560 bhp from a Coyote 5.2l V8

NEW: Knocked 5% off the top end to keep in line with the FIA 500kW/tonne limit

Added P2P that gets that power back but only for 90 seconds, use KERS button to activate.

Tweaked AI



[DOWNLOAD]




Laydown Enduro 200cc Twin Engine ------- version 20221101

 


                                   NEW: Now using AC clutch slip. Incremental improvements

Perhaps 2 x 100cc direct drive with an Axle Clutch:

Power curve and engine sound reflects the power at the rear wheels.

Power at 10,000 rpm minus the loss due to the centrifugal clutch, until the clutch locks up and continues from there.


Main onboard Tacho shows real RPM, whilst the smaller arrow is speed, to help under braking as you no longer have the engine sound to go on. YMMV

Ignore any HUD Tachos.


[DOWNLOAD]



Laydown Enduro 100cc Single ------- version 20221101

 


NEW: Now using AC clutch slip. Incremental improvements

Perhaps a 100cc direct drive with an Axle Clutch:

Power curve and engine sound reflects the power at the rear wheels.

Power at 10,000 rpm minus the loss due to the centrifugal clutch, until the clutch locks up and continues from there.


Main onboard Tacho shows real RPM, whilst the smaller arrow is speed, to help under braking as you no longer have the engind sound to go on. YMMV

Ignore any HUD Tachos.


[DOWNLOAD]



Rental Kart Indoor ------ version 20221029

 



[DOWNLOAD]


Please delete previous version, folder 'legion_rental_kart'.



Superkart National 250cc 2T single -------- version 20221028

 

Graphical and sounds are the only differences between this and its class mate, the 450 4T


[DOWNLOAD]



Superkart National 450cc 4T -------- 20221028

 




Re-engined for the 450cc 4 stroke class.

New folder name and misc' changes.




Please delete previous version's folder i.e. 'legion_superkart_450'
Please delete previous version's folder i.e. 'legion_superkart_250_s'


Brabham BT55 ------ version 20220905


 The rest of the field will be coming, maybe the day after tomorrow.


[DOWNLOAD]


not to be compared with the Kunos 98T



Porsche 935/80 -------- version 20220904

 

NEW: Fixed steering wheel axis and added LODs.

NEW: Lowered 25mm

NEW: Fixed Discs locations

(LODs from the model not that bleeding Simplygon bulldust)

[DOWNLOAD]




Cosworth 4WD ------ version 20220901

 

NEW: Almost everything, redid the conversion from scratch. Two aero configs, switchable ingame.




[DOWNLOAD]




2CV Cross ------ version 20220816

 




[DOWNLOAD]

UPDATE SOON WITH THE PROPER ENGINE

DONE


Ford RS200E Rallycross ------- version 20220806A

 

For now the only Track with Official support is Croft SP Rally X, although it works on all tracks.

CSP required, Tyres/Physics very much WIP and experimental.

NEW:SNAFU

[DOWNLOAD]



Porsche 917/10 Spyder ------ version 202200904


 

NEW: Tyre textures/material, Flames positions, and Disc glow.

NEW: 4K Skins

[DOWNLOAD]


For shadows coming through the floor on this and I suspect other cars, a workaround is to disable 'Fake Shadows FX' in CSP settings.

YMMV


Porsche 935/77 2.0 'Baby' ------ version 20220802

 

NEW: Better UV map on front bumper, seat clipping/size, belts, gear stick position, and single turbo.

NEW: Lowered 25mm


[DOWNLOAD]




Porsche 935/77 Works -------- version 20220802


NEW: Misc' refinements
AND: Thanks to contributors we now have CSP wipers and Every skin the car ran with.

NEW: Lowered 25mm 


[DOWNLOAD]




Matra MS10 ------ version 20200129

(nee rFactor Eve)


[DOWNLOAD]


not new, bump only.



 

CUP 90 Redux ---------- version 20220620


 The two CUP90 models with new physics, along with a fresh conversion of the original model to serve as a substitute for the missing brands.


[DOWNLOAD]


'not to be confused with the Faecesbook version'

Maserati Tipo 61 Ferrari 250 TR ------ version 20220601

 




Alan Connell -- 1960 Maserati Type 61 "Birdcage"-Ferrari V12

Connell  liked the V12 power of his racing Ferraris -- and the handling of his Birdcage Maserati.  Why not take the best of both?  He put a Testa Rossa engine into the ex-Camoradi "Longtail" Maserati #2461 and went racing.






Porsche 911 Camel Turbo (2.1T) ------ version 20220527

 


The very first mid engined 911?

NEW: Collider tweaks (both).




Porsche 550 Winged Spyder ------ version 20201123


 No update, see version #. Bumped for easy download and for those who may have missed it.


[DOWNLOAD]





Sauber Mercedes C9 GT ------- version 20220519



NEW: Small graphics only changes to add/subtract some GT/LM parts
FIXED:Missing shadows








Stadium Car ------ version 20220519


 


[DOWNLOAD]



Torque is meaningless

Same car:


NEW: Used CM/CSP to make the audio the same.

Otherwise identical cars, but one has four times as much torque, Motherfuckers.
Don't try to tell me there is anything more than trivial differences between driving and laptimes in each car.

Flame on!