Porsche 718 RSK Mittellenker -------- version 20241106


 


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Porsche 718 RSK ------ version 20241106


 


[DOWNLOAD]



Those 718s

 

Three different revisions on the rear suspension.

I got distracted whilst making these so I'll release them now but they may be under done.

You know I'm bored shitless when I start showing off WIPs (which may never see the light of day) [Don't ask]


Chevron B16
Late 1969 917K David Piper

1969 917 LH

GT40 P/1080
1969 917
COSMIC Dedion Rear Trailing arm Post Front
Wingless
4th Trimestre aborted FF200
Ferrari 156 F2
LOLA T163

AUTOCOAST TI22

Escudo '96

Escudo '06









Porsche 908 LH #013 ---------------------- version 20243010

 

Using this skin and editing the model to recreate the 908 LH used at the 1972 Le Mans.

I needed to edit the skin to fit the mew model but with the AO burnt into the skin this is close to impossible.

Will have to do until a more proficient (than me) skinner might choose to take it on.

Usual physics tweaks and CSP.


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Cooper Monaco T61P Maserati ---------- version 20241020

 

Bought as and built from parts T61P  151-010 Maserati 4941cc DOHC V8


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[SKIN]



Superkart International 250cc Twin -------- versions 20240719




NEW: Incremental improvements.

NEW: Quite a bit, graphics and physics.
Adjustable Caster.
NEW: AI fixed
NEW: Incremental improvements.
NEW: Incremental improvements.

Adjusted drag, 240 km/hr now possible.
Triangulated the rear suspension to further lock out any travel. Any millimetre wobble left from the physics engine could be considered as chassis flex.
 
version 20240719: COSMIC suspension


Feels good to me, but I ain't never driven one so who knows. (sic)





Formula Vee ------ version 20240710



Pushrod suspension. 'Zero Roll' monoshock rear. 1600cc


version 20240711: Updated to COSMIC rear suspension.

Jaguar D-Type ----------- version 20240710

Got a bit ahead of myself there. With the Fins and other versions I haven't migrated the LODs yet.



 For reasons. Impress me in the comments with what made me make yet another version of this car.

Also mention things I got wrong so I can fix them.

[DOWNLOAD Factory]   [extra Skin]

Single screen, finned and not.

NEW for this config' only, version 20240710: Tweaked UV mapping.


or Bookmark this server as you will often find little treats there.


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version 20230901 NEW- Rear light fix, and co-driver selectable in setup.


Post rule change full screen, finned and not


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PAS645


One off upgrade double bubble 3.8l engine, no fin only


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As run at Dundrod 2.5l de-stroked engine, finned only








Maserati 151/3 Drogo Coupe ------------------ version 20240710


 1964 configuration? As the original skins had AO baked into them they don't quite work, you can see that next to the rear window. Uses a CSP trick to create the Dedion rearend.


With the VAO patch that is AO on top of AO on top of AO and if you use one of the realtime AO shaders from CSP that equals 4xAO. That oughta keep at least one of my detractors happy.

[DOWNLOAD]

version 20240629: Replaced blue carpet with plastic tarp. Blended the skins AO some, far from perfect.

version 20240710: COSMIC DeDion rear suspension with Camber and adjustable Toe.



Alfa Romeo Tipo B Monoposto 'P3' -------------------------- version 20240709





Tyres will run very hot, period correct, do not expect to get the temperatures anywhere near optimum.


Delete all previous versions i.e. 'legion_alfa_romeo_p3'
Delete all versions of the 1935 P3 i.e. the one with the DuBonnet suspension


version 20240709: Full COSMIC suspension, replicating the DuBonnet front suspension and the Torque tube live axle rear suspension with friction and hydraulic dampers.






AC to RL

 If you were to build a real car using the physics parameters of an AC car would it still be practical to drive?

You will find in most cases the answer would be no.

From more modders than you would expect and indeed Kunos themselves.

(The biggest culprit would be the springs falling out!)


Isn't this the minimum you would what from the simulation? AC can never replicate a real car as a simulation will never run anywhere near realtime. Let alone the compromises needed for a game.

But if your input to the Sim would not work in real life are you really simulating anything?


For every example of a user saying the physics are shit I can find a mod with physics that in the real world would be absolutely insane, that is lauded for its realism.

I hope to pass this test with my mods but I've done a shit tonne over the years and as I never finish anything you will find a lot that don't. 

But if you happen to know of errors which may be of importance please point them out.

Please refrain from saying the physics are crap or the FFB is lacking, or god forbid harping on about IP.


ps FFB is set from the front suspension geometry. Apart from the overall force level it can not be adjusted by the mod maker, unless they have some wiggle room in said geometry.

I last mentioned this when I just so happened to get the front geometry entirely wrong, in the now deprecated Formula Fords, so the point was somewhat lost.

Ferrari 500 ----- F2 & Formula Libre ----------------------------------- version 20240608/9


 1951 version. Used in Formula 2 that year.

The original version, as found on Race department, represents the years '52 and '53.

The original version had only 10mm of front suspension travel and zero near infinite roll stiffness at the rear, and a few other things besides. (Doh! made a bad typo there)

I communicated this to the team, and unless they are as bad at communicating as I am, they seemed to shrug off those fatal flaws as unimportant. (a bit of both I suspect)

Again with the baked in AO, which belongs in the '00's, the skins don't quite work, you can see the previous exhaust shadow above.


[DOWNLOAD]  1951 F2

version 20240629: Moveable Screen, missing tyre files, and instruments.


[DOWNLOAD] Formula Libre




Ferrari 125 GPC/166 F2/166 FL ------------------- version 20240625


Ferrari 125 GPC 1948 1.5l Supercharged


Ferrari 166 F2/FL  2.0l N/A for F2 and Supercharged for Formula Libre





versions 20240625: Fixed missing texture.

Swing axles and no LSD make these a tricky drive.



Ford GT40 GT110 X1 ----------- version 20240625


 1966 Sebring modelled as above, the other versions are skins only as the body shape changed throughout its life.

Bazza's release made me reflect on how awful my conversion was so I redid it from scratch.

Mostly Bazza's physics with (un)necessary tweaks and fixes by me.

version 20240625: Fixed rear glass


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Texas Motor Speedway

 

Roval and Oval

[DOWNLOAD]

as is as I don't like doing tracks anymore

Morgan Three Wheeler --------------------- version 20240517 Plus Bonus

 

Nearly back where I started in AC, when I got the AI to work.

NEW: Fixed transparency. Engine has no Rev limiter but added Valve bounce so it doesn't grenade.

Bits and bobs updated.

NEW: Adjusted steer lock and ratio to respect graphical limits,
also preventing the physic from turning inside out, going over centre, at full lock.

version 20240517: reworked rear end, now with bumps tops, new S&S engine with an extra 20hp

[DOWNLOAD]



Trackday modified, with a Cyclecar style rear end, cable stayed central pivot live axle, open diff.

[DOWNLOAD]





Peerless Corvette GTP --------------------------------- version 20240509




 6.0 litre version from 1988/9

One almost correct skin with some fictitious ones.

Wings, Diveplanes, and Badge are switched with CSP.

CM Showroom will show them all at once, but in game and previews generated with CSP on, will look correct.

(Any other skins you may find in the wild are from the earlier cars with  different chassis' and bodywork)

version 20240509: Badges on nose


[DOWNLOAD]  Fixed the link.





Eagle 700 ----------------------- version 20240508


 This is the 1990 one off version with the 10.5 litre engine, only the one skin which is not exactly correct.

version 20240508: added animated rear suspension.



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