Ferrari 375 Indianapolis


 Factory and Privateer entries
Road setup hampered somewhat as it was only built for Indianapolis.

NEW: Animated suspension, road and oval tyres (textures only) LODs





NOT NEW: Just the link.




Lotus 56 ------ version 20220431 | Lotus 56B ------ version 20230125

 
INDY
(oink)

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[quote] 'So the model is Encrypted (so haters can get lost)' [/quote]

I seem to have found my way out of that maze.

F1
(oink right back atchya)


DON'T PAY FOR CONVERSIONS!


Kunos Silverstone Extra Layouts ------ version 20230127



'Without any improvements at all' says the nyaff. Back to back this version of Stowe and the original and get back to me.

NEW: Messy mesh what was messy now less messy.

NEW:Now including the Stowe circuit. 

The three different layouts used over the years for Classic and Historic type meetings.


Classic

Historic old pits and new pits.

Now with Contributor's Cams

Stowe

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Dowsetts Tipo 184 ------ version 20230214


 There is more Alfa in this than the Real Thing, but as a quick recipe for my League it has worked well.


Pretty much the Kunos MX5 Cup including slicks, yeah I know the model doesn't exactly have slicks, but

200kg lighter, springs and dampers adjusted to mimic the default setup, with finer grained setup options for tuning.

Slightly longer wheelbase.

Slightly narrower track with CoG lowered to match roll moment.

Taller and thinner tyres, neither of which changes their performance or behaviour.

Six speed close ratio box with a shorter final gear, which with a slightly better CoD means 200km/hr is doable. (downhill with a tailwind)


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CART 1995 ----------- version 20230215

Lola T95 

Reynard 95i

Penske PC24

NEW:Miscellaneous changes.

For best results on Ovals, take all three cars out for a quick practice session and save a suitable default setup for the AI to use. Do this by naming a setup, ai_default.

DO NOT do this for the Road cars as their default gearing is the lowest possible and they need the ability to adjust this on the fly, saving an ai_default setup breaks this ability.

Gears 7 to 9 are for the AI only see HERE.



ROAD

Lola  :  Reynard  :  Penske


OVAL

Lola  :  Reynard  :  Penske



AI gear ratio selection --------- ai_default.ini

Been a problem for quite awhile now but highlighted whilst doing the 1995 CART mod.

Speedways can be geared and winged for over 400 kph whilst Short ovals can be below 300 kph.

This large difference means the use of ai_default.ini as a saved setup is unavoidable, however the AI won't use the gear ratios from that file and also lose the ability to change the final gear ratio to an appropriate one.

The Fudge is in.

In setup.ini toggle USE_GEARSET=1

Design a generic gearset or more, that the player can use,

Design a fine grained choice of Final Drive ratios for the player to use.

In drivetrain.ini use 9 really close ratios and a final drive ratio, ensure these do not share any value with any ratio available to the player.

The AI won't use the player's gearset, as none of the values match, so defaults to the values in drivetrain.ini. On track it now has more gears to work with, hopefully allowing it to run at any speed.

In the example above the AI would only use 9th gear at say Michigan but would only ever get into 5th or 6th at Milwaukee.

Works 'perfectly' in the above example or in Karts with only one gear.

Bugbears:

The gears used may not reflect real gear ratios.

Nine gears in the setup GUI is displayed somewhat messed up. (more than six doesn't seem to fit)

And I guess it can be confusing to some. Although never as much a Pain in the Arse as having to explain it.

See the DAP Kart & CART Oval cars for an example.

Ayrton Senna DAP Kart --------- version 20230208

 

NEW: Removed brake bias left in error. Helmet.
NEW: CSP physics tweak, Speedier AI. YMMV
NEW: Updated Gearset to allow AI to choose the correct gear ratio.

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Tyrrell P34 2 of ------ version 20230128



 Two versions of the Six wheeler.

All four wheels turn on their own axis, in game and graphically only.


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NEW: Full set of skins for this second version.



DMG Colossus Race Truck ------ version 20230125


 Sealed surfaces, circuit and Hillclimb, no speed limiter.

Software license was not renewed for the Motec display so it isn't functional.


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Ligier JS3-S5000 --- version 20221202

 


Better known as just S5000.

FIA F3 (nee GP3) spec chassis, low downforce and 560 bhp from a Coyote 5.2l V8

NEW: Knocked 5% off the top end to keep in line with the FIA 500kW/tonne limit

Added P2P that gets that power back but only for 90 seconds, use KERS button to activate.

Tweaked AI



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Dallenbach Special ------ version 20221120

 


Yet another Pikes Peak vehicle.

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Aussie Racing Cars Camaro ------ version 20221115


 Again using the odd model and some of the data from the Legends mod but adjusted to suit the car's dimensions and its use on full length circuits rather than mostly ovals or shorter tracks.

And a shit tonne of skins from RD.

NEW: Pointier Tyres and restored some missing longitudinal grip.Stronger default Brake Pressure,adjustable. Brake Heating


NEW: Power, Gearing, Aero, removed rear ARB, and added more role stiffness.


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IAME X30 Senior OK ------- version 20221120


 


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Banks Racing Freightliner ------- version 20221118


 Pikes Peak. Check the UI for Spec's.

NEW: Backports and incremental improvements.

NEW: More grip, I'd forgotten this has bespoke race tyres made for it, incremental changes.
NEW: Lowered CoG, incremental changes.


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MAN TGX ------- version


 Full detail interior.


[god knows]



Laydown Enduro 200cc Twin Engine ------- version 20221101

 


                                   NEW: Now using AC clutch slip. Incremental improvements

Perhaps 2 x 100cc direct drive with an Axle Clutch:

Power curve and engine sound reflects the power at the rear wheels.

Power at 10,000 rpm minus the loss due to the centrifugal clutch, until the clutch locks up and continues from there.


Main onboard Tacho shows real RPM, whilst the smaller arrow is speed, to help under braking as you no longer have the engine sound to go on. YMMV

Ignore any HUD Tachos.


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Laydown Enduro 100cc Single ------- version 20221101

 


NEW: Now using AC clutch slip. Incremental improvements

Perhaps a 100cc direct drive with an Axle Clutch:

Power curve and engine sound reflects the power at the rear wheels.

Power at 10,000 rpm minus the loss due to the centrifugal clutch, until the clutch locks up and continues from there.


Main onboard Tacho shows real RPM, whilst the smaller arrow is speed, to help under braking as you no longer have the engind sound to go on. YMMV

Ignore any HUD Tachos.


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Rental Kart Indoor ------ version 20221029

 



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Please delete previous version, folder 'legion_rental_kart'.



Superkart National 250cc 2T single -------- version 20221028

 

Graphical and sounds are the only differences between this and its class mate, the 450 4T


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Superkart National 450cc 4T -------- 20221028

 




Re-engined for the 450cc 4 stroke class.

New folder name and misc' changes.




Please delete previous version's folder i.e. 'legion_superkart_450'
Please delete previous version's folder i.e. 'legion_superkart_250_s'


Brabham BT55 ------ version 20220905


 The rest of the field will be coming, maybe the day after tomorrow.


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not to be compared with the Kunos 98T



Porsche 935/80 -------- version 20220904

 

NEW: Fixed steering wheel axis and added LODs.

NEW: Lowered 25mm

NEW: Fixed Discs locations

(LODs from the model not that bleeding Simplygon bulldust)

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Cosworth 4WD ------ version 20220901

 

NEW: Almost everything, redid the conversion from scratch. Two aero configs, switchable ingame.




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Mercedes Autocross ------ version 20220816

 


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To make previews edit LODs.ini. Change "FILE=LOD_INT.kn5" to "FILE=LOD_EXT.kn5", make your previews and then restore the file before attempting to go in game.


Scania Autocross -------- version 20220816

 

INSPIRÉ DE LA COUPE DE FRANCE CAMION CROSS


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No, I don't speak French but, my Talking Dic' does


To make previews edit LODs.ini. Change "FILE=LOD_INT.kn5" to "FILE=LOD_EXT.kn5", make your previews and then restore the file before attempting to go in game.



Ford RS200E Rallycross ------- version 20220806A

 

For now the only Track with Official support is Croft SP Rally X, although it works on all tracks.

CSP required, Tyres/Physics very much WIP and experimental.

NEW:SNAFU

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